


Writing manifest to C:\Users\Sahil Khan\AppData\Local\Temp\UnrealLink\Qivaket\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml Reflection code generated for UE4Editor in 8.5079373 seconds LogInit: Display: Loading text-based GConfig. Running UnrealHeaderTool "C:\Users\Sahil Khan\AppData\Local\Temp\UnrealLink\Qivaket\HostProject\HostProject.uproject" "C:\Users\Sahil Khan\AppData\Local\Temp\UnrealLink\Qivaket\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Sahil Khan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UHT-UE4Editor-Win64-Development.txt" -installed Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -Project="C:\Users\Sahil Khan\AppData\Local\Temp\UnrealLink\Qivaket\HostProject\HostProject.uproject" -plugin="C:\Users\Sahil Khan\AppData\Local\Temp\UnrealLink\Qivaket\HostProject\Plugins\RiderLink\RiderLink.uplugin" -iwyu -noubtmakefiles -manifest="C:\Users\Sahil Khan\AppData\Local\Temp\UnrealLink\Qivaket\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml" -nohotreload -log="C:\Users\Sahil Khan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-UE4Editor-Win64-Development.txt" Reading plugin from C:\Users\Sahil Khan\AppData\Local\Temp\UnrealLink\Qivaket\HostProject\Plugins\RiderLink\RiderLink.uplugin.īuilding plugin for host platforms: Win64 Parsing command line: BuildPlugin -Unversioned -Plugin="C:\Users\Sahil Khan\AppData\Local\Temp\UnrealLink\Hywazeg\RiderLink.uplugin" -Package="C:\Users\Sahil Khan\AppData\Local\Temp\UnrealLink\Qivaket"Ĭopying 389 file(s) using max 64 thread(s)
